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  • Exceev Consulting
    61 Rue de Lyon
    75012, Paris, France
  • Exceev Technology
    332 Bd Brahim Roudani
    20330, Casablanca, Morocco

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Architecture, business analysis & UX - User Experience, State of the Art and Trends in Ergonomics and UI

A practical course focused on User Experience, State of the Art and Trends in Ergonomics and UI. Participants build skills across three priorities: Introduction: context, definitions and issues, Understanding innovation and anticipating tomorrow's usage, The evolution of man-machine interfaces: what are we heading for?.

Duration
2 days - 14 hours
Format
Seminar, in person or live online
Reference
EXCEEV-ARCH-0012
Delivery language
French

Detailed programme

Introduction: context, definitions and issues
  • The IT market and the need for ergonomics.
  • The first steps in ergonomics: from taylorism to workplaces and the military domain.
  • From "Human Factors" to "Human Actors": putting the user at the centre of the process.
  • User Experience: present and future of the discipline, professional profiles, skills and diplomas.
  • User Experience and Design: commonalities and differences.
  • User Experience and Marketing: commonalities and differences.
  • ISO 9241: the reference framework in terms of approach and metrics.
  • Who is the "consumer" of technology today? And tomorrow?
  • Generation Y and Digital Natives.
  • The impact of technology on our daily lives: the Internet, Smartphones, social networks and video games.
  • How do I know the target population of a computer product?
  • User modelling techniques.
Understanding innovation and anticipating tomorrow's usage
  • From technology-based innovation to user-centred innovation.
  • Examples of successful innovations and failed innovations: analysis in terms of usage.
  • Restore the Artefact-Task cycle: putting the human back at the centre of the process, rationalizing the evolution of IT products.
  • Convince a client to innovate: the Return on BtoB User Experience Investment at BtoC.
  • Estimating the degree of maturity of an organization vis-à-vis UX: are you ready to start?
  • Innovation and reluctance to change: how can we cope with it and overcome it through UX?
  • Put the user in the loop: the thinking design.
  • Use Cases and examples of innovations in the context of a "user input" approach.
The evolution of man-machine interfaces: what are we heading for?
  • From skeomorphism to flat design: graphic trends in interfaces.
  • Web 1.0/Web 2.0: what changes in terms of human-machine display and interaction.
  • Web for all: Web accessibility issues and standards in France and abroad.
  • From Apple to Google's guidelines: the design material.
  • Designing for mobile: mobile first or mobile only? Responsive sites or native applications?
  • Web 3.0: from the Semantic Web to the Internet of Things, what awaits us in the near future?
  • From GUI (Graphical User Interfaces) to NUI (Natural User Interfaces):
  • gesture interaction (leapmotion, kinect...).
  • From GUI (Graphical User Interfaces) to NUI (Natural User Interfaces):
  • voice interaction (Siri, OK Google...).
  • Artificial intelligence and chatbots: what UX?
Trends in the digital age: tomorrow's technology and uses
  • UX and Big Data: how to view and exploit this mass of information?
  • The Emotional Design: know how to touch the user to become unforgettable.
  • Persuasive Design: adopting effective communication to convince.
  • Gamification and Serious Games: making interaction fun and immersive to boost learning and productivity.
  • Virtual/Increased Reality: Technology and applications (Oculus Rift, Google Glass, holograms, smart cities...).
  • Wearable Computing: when computers melt in our clothes and accessories. Body projections.
  • Eye guidance: driving a computer with eyes, between innovation and fear of "Big Brother".
  • Brain-Computer Interaction, or the driving by thought: from the environment of disability to futuristic interactions.
Measuring the User Experience
  • Key Performance Indicators: How to measure ROI of an ergonomics intervention?
  • Products B2B and B2C: what differences in User Experience and KPI?
  • Quick wins versus in-depth interventions.
  • Measuring opinions and attitudes: methodology.
  • Measuring behavior in the laboratory: user tests. Basic methods and advanced techniques (eye tracking) Measuring behavior "in real life": analytics and cookies in the code.
  • Iterative approach and continuous improvement of UX: the American model.
  • Use Cases and examples of projects using user research.
  • Next Steps: appoint an UX champion in your company and define a trajectory.

Tell us about your project

Our offices

  • Exceev Consulting
    61 Rue de Lyon
    75012, Paris, France
  • Exceev Technology
    332 Bd Brahim Roudani
    20330, Casablanca, Morocco